// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/Commandlet.h" #include "ReplaceActorCommandlet.generated.h" /** Commandlet for replacing one kind of actor with another kind of actor, copying changed properties from the most-derived common superclass */ UCLASS() class UReplaceActorCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() //~ Begin UCommandlet Interface virtual int32 Main(const FString& Params) override; //~ End UCommandlet Interface };