// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/Commandlet.h" #include "LoadPackageCommandlet.generated.h" UCLASS() class ULoadPackageCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() /** * Parse the given load list file, placing the entries in the given Tokens array. * * @param LoadListFilename The name of the load list file * @param Tokens The array to place the entries into. * * @return bool true if successful and non-empty, false otherwise */ bool ParseLoadListFile(FString& LoadListFilename, TArray& Tokens); //~ Begin UCommandlet Interface virtual int32 Main(const FString& Params) override; //~ End UCommandlet Interface };