// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/GatherTextCommandletBase.h" #include "GenerateTextLocalizationResourceCommandlet.generated.h" /** * UGenerateTextLocalizationResourceCommandlet: Localization commandlet that generates a table of FText keys to localized string values. */ UCLASS() class UGenerateTextLocalizationResourceCommandlet : public UGatherTextCommandletBase { GENERATED_UCLASS_BODY() public: //~ Begin UCommandlet Interface virtual int32 Main(const FString& Params) override; //~ End UCommandlet Interface };