// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/GatherTextCommandletBase.h" #include "GenerateGatherManifestCommandlet.generated.h" /** * UGenerateGatherManifestCommandlet: Generates a localisation manifest; generally used as a gather step. */ UCLASS() class UGenerateGatherManifestCommandlet : public UGatherTextCommandletBase { GENERATED_UCLASS_BODY() #if CPP || UE_BUILD_DOCS public: //~ Begin UCommandlet Interface virtual int32 Main( const FString& Params ) override; //~ End UCommandlet Interface //~ Begin UGatherTextCommandletBase Interface virtual bool ShouldRunInPreview(const TArray& Switches, const TMap& ParamVals) const override; //~ End UGatherTextCommandletBase Interface #endif };