// Copyright Epic Games, Inc. All Rights Reserved. /** * Find AnimNotify instances that do not have the AnimSeqeunce that 'owns' them as their outer. */ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/Commandlet.h" #include "GenerateDistillFileSetsCommandlet.generated.h" UCLASS() class UGenerateDistillFileSetsCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() //~ Begin UCommandlet Interface virtual int32 Main(const FString& Params) override; //~ End UCommandlet Interface };