// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/Commandlet.h" #include "GenerateBlueprintAPICommandlet.generated.h" UCLASS() class UGenerateBlueprintAPICommandlet : public UCommandlet { GENERATED_UCLASS_BODY() public: //~ Begin UCommandlet Interface virtual int32 Main(FString const& Params) override; //~ End UCommandlet Interface };