// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/Commandlet.h" #include "FixConflictingLocalizationKeys.generated.h" /** * Internal commandlet to fix any conflicting localization keys that are found in a manifest. * @note Hard-coded to work with the "Game" localization target. */ UCLASS() class UFixConflictingLocalizationKeysCommandlet : public UCommandlet { GENERATED_BODY() public: virtual int32 Main(const FString& Params); };