// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= FileServerCommandlet.h: Declares the UFileServerCommandlet class. =============================================================================*/ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Misc/Guid.h" #include "Commandlets/Commandlet.h" #include "FileServerCommandlet.generated.h" /** * Implements a file server commandlet. */ UCLASS() class UFileServerCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() public: //~ Begin UCommandlet Interface virtual int32 Main( const FString& Params ) override; //~ End UCommandlet Interface private: // Holds the instance identifier. FGuid InstanceId; };