// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Commandlets/Commandlet.h" #include "PackageSourceControlHelper.h" #include "ExternalActorsCommandlet.generated.h" UCLASS(MinimalAPI) class UExternalActorsCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() public: //~ Begin UCommandlet Interface UNREALED_API virtual int32 Main(const FString& Params) override; //~ End UCommandlet Interface protected: UNREALED_API UWorld* LoadWorld(const FString& LevelToLoad); };