// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "Engine/BrushBuilder.h" #include "EditorBrushBuilder.generated.h" class ABrush; UCLASS(abstract, MinimalAPI) class UEditorBrushBuilder : public UBrushBuilder { public: GENERATED_BODY() public: UEditorBrushBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); /** UBrushBuilder interface */ virtual void BeginBrush( bool InMergeCoplanars, FName InLayer ) override; virtual bool EndBrush( UWorld* InWorld, ABrush* InBrush ) override; virtual int32 GetVertexCount() const override; virtual FVector GetVertex( int32 i ) const override; virtual int32 GetPolyCount() const override; virtual bool BadParameters( const FText& msg ) override; virtual int32 Vertexv( FVector v ) override; virtual int32 Vertex3f( float X, float Y, float Z ) override; virtual void Poly3i( int32 Direction, int32 i, int32 j, int32 k, FName ItemName = NAME_None, bool bIsTwoSidedNonSolid = false ) override; virtual void Poly4i( int32 Direction, int32 i, int32 j, int32 k, int32 l, FName ItemName = NAME_None, bool bIsTwoSidedNonSolid = false ) override; virtual void PolyBegin( int32 Direction, FName ItemName = NAME_None ) override; virtual void Polyi( int32 i ) override; virtual void PolyEnd() override; UNREALED_API virtual bool Build( UWorld* InWorld, ABrush* InBrush = NULL ) override; /** UObject interface */ virtual void PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent) override; };