// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "WidgetBlueprintToolMenuContext.generated.h" class FWidgetBlueprintEditor; UCLASS() class UMGEDITOR_API UWidgetBlueprintToolMenuContext : public UObject { GENERATED_BODY() public: TWeakPtr WidgetBlueprintEditor; };