// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Internationalization/Text.h" #include "UObject/NameTypes.h" ///////////////////////////////////////////////////// // FWidgetBlueprintApplicationModes // This is the list of IDs for widget blueprint editor modes struct UMGEDITOR_API FWidgetBlueprintApplicationModes { // Mode constants static const FName DesignerMode; static const FName GraphMode; UE_DEPRECATED(5.3, "DebugMode is deprecated. Use PreviewMode instead.") static const FName DebugMode; static const FName PreviewMode; static FText GetLocalizedMode(const FName InMode); UE_DEPRECATED(5.3, "IsDebugModeEnabled is deprecated. Use IsPreviewModeEnabled instead.") static bool IsDebugModeEnabled(); static bool IsPreviewModeEnabled(); private: FWidgetBlueprintApplicationModes() = delete; };