// Copyright Epic Games, Inc. All Rights Reserved. #include "K2Node_WidgetAnimationEvent.h" #include "EdGraphSchema_K2.h" #include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/CompilerResultsLog.h" #include "BlueprintNodeSpawner.h" #include "EditorCategoryUtils.h" #include "Engine/InputAxisKeyDelegateBinding.h" #include "WidgetBlueprint.h" #include "BlueprintActionDatabaseRegistrar.h" #include "Animation/WidgetAnimationDelegateBinding.h" #include "MovieScene.h" #define LOCTEXT_NAMESPACE "UK2Node_WidgetAnimationEvent" UK2Node_WidgetAnimationEvent::UK2Node_WidgetAnimationEvent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { bInternalEvent = true; EventReference.SetExternalDelegateMember(FName(TEXT("OnWidgetAnimationPlaybackStatusChanged__DelegateSignature"))); } void UK2Node_WidgetAnimationEvent::Initialize(const UWidgetBlueprint* InSourceBlueprint, UWidgetAnimation* InAnimation, EWidgetAnimationEvent InAction) { SourceWidgetBlueprint = InSourceBlueprint; AnimationPropertyName = InAnimation->GetMovieScene()->GetFName(); Action = InAction; MarkDirty(); } void UK2Node_WidgetAnimationEvent::PostDuplicate(bool bDuplicateForPIE) { Super::PostDuplicate(bDuplicateForPIE); MarkDirty(); } void UK2Node_WidgetAnimationEvent::MarkDirty() { CachedNodeTitle.MarkDirty(); CustomFunctionName = FName(*FString::Printf(TEXT("WidgetAnimationEvt_%s_%s"), *AnimationPropertyName.ToString(), *GetName())); } FText UK2Node_WidgetAnimationEvent::GetNodeTitle(ENodeTitleType::Type TitleType) const { if(CachedNodeTitle.IsOutOfDate(this)) { FText ActionText = UEnum::GetDisplayValueAsText(TEXT("UMG.EWidgetAnimationEvent"), Action); FFormatNamedArguments Args; Args.Add(TEXT("ActionName"), ActionText); Args.Add(TEXT("AnimationName"), FText::FromName(AnimationPropertyName)); if (UserTag == NAME_None) { // FText::Format() is slow, so we cache this to save on performance CachedNodeTitle.SetCachedText(FText::Format(LOCTEXT("AnimationBoundEvent_Title", "Animation {ActionName} ({AnimationName})"), Args), this); } else { Args.Add(TEXT("UserTag"), FText::FromName(UserTag)); // FText::Format() is slow, so we cache this to save on performance CachedNodeTitle.SetCachedText(FText::Format(LOCTEXT("AnimationBoundEventWithName_Title", "Animation {ActionName} Tag:{UserTag} ({AnimationName})"), Args), this); } } return CachedNodeTitle; } FText UK2Node_WidgetAnimationEvent::GetTooltipText() const { if (CachedTooltip.IsOutOfDate(this)) { // FText::Format() is slow, so we cache this to save on performance CachedTooltip.SetCachedText(LOCTEXT("AnimationBoundEvent_Tooltip", "Called when the corresponding animation event fires. Can also have a tag configured to only be called under certain conditions."), this); } return CachedTooltip; } void UK2Node_WidgetAnimationEvent::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const { Super::ValidateNodeDuringCompilation(MessageLog); } UClass* UK2Node_WidgetAnimationEvent::GetDynamicBindingClass() const { return UWidgetAnimationDelegateBinding::StaticClass(); } void UK2Node_WidgetAnimationEvent::RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const { UWidgetAnimationDelegateBinding* WidgetAnimationBindingObject = CastChecked(BindingObject); FBlueprintWidgetAnimationDelegateBinding Binding; Binding.Action = Action; Binding.AnimationToBind = AnimationPropertyName; Binding.FunctionNameToBind = CustomFunctionName; Binding.UserTag = UserTag; WidgetAnimationBindingObject->WidgetAnimationDelegateBindings.Add(Binding); } void UK2Node_WidgetAnimationEvent::HandleVariableRenamed(UBlueprint* InBlueprint, UClass* InVariableClass, UEdGraph* InGraph, const FName& InOldVarName, const FName& InNewVarName) { if (InOldVarName == AnimationPropertyName && InVariableClass->IsChildOf(InBlueprint->GeneratedClass)) { Modify(); AnimationPropertyName = InNewVarName; } } bool UK2Node_WidgetAnimationEvent::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const { // By default, to be safe, we don't allow events to be pasted, except under special circumstances (see below) bool bIsCompatible = false; // Find the Blueprint that owns the target graph UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(TargetGraph); if (Blueprint != nullptr) { bIsCompatible = Blueprint->IsA(); } UEdGraphSchema_K2 const* K2Schema = Cast(TargetGraph->GetSchema()); bool const bIsConstructionScript = (K2Schema != nullptr) ? K2Schema->IsConstructionScript(TargetGraph) : false; bIsCompatible &= !bIsConstructionScript; return bIsCompatible && Super::IsCompatibleWithGraph(TargetGraph); } bool UK2Node_WidgetAnimationEvent::IsActionFilteredOut(FBlueprintActionFilter const& Filter) { if (Filter.Context.Graphs.Num() > 0) { if (Filter.Context.Blueprints.Num() > 0) { UWidgetBlueprint* WidgetBlueprint = Cast(Filter.Context.Blueprints[0]); check(WidgetBlueprint); if (SourceWidgetBlueprint == WidgetBlueprint) { return false; } } } return true; } void UK2Node_WidgetAnimationEvent::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const { auto CustomizeInputNodeLambda = [](UEdGraphNode* NewNode, bool bIsTemplateNode, const UWidgetBlueprint* InSourceBlueprint, UWidgetAnimation* Key, EWidgetAnimationEvent InAction) { UK2Node_WidgetAnimationEvent* InputNode = CastChecked(NewNode); InputNode->Initialize(InSourceBlueprint, Key, InAction); }; const UWidgetBlueprint* WidgetBlueprint = Cast(ActionRegistrar.GetActionKeyFilter()); if (WidgetBlueprint && ActionRegistrar.IsOpenForRegistration(WidgetBlueprint)) { for (UWidgetAnimation* WidgetAnimation : WidgetBlueprint->Animations) { auto Spawner = [&](EWidgetAnimationEvent InAction) { UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass()); check(NodeSpawner != nullptr); NodeSpawner->CustomizeNodeDelegate = UBlueprintNodeSpawner::FCustomizeNodeDelegate::CreateStatic(CustomizeInputNodeLambda, WidgetBlueprint, WidgetAnimation, InAction); ActionRegistrar.AddBlueprintAction(WidgetBlueprint, NodeSpawner); }; Spawner(EWidgetAnimationEvent::Started); Spawner(EWidgetAnimationEvent::Finished); } } } FText UK2Node_WidgetAnimationEvent::GetMenuCategory() const { static TMap CachedCategories; const FName KeyCategory = TEXT("WidgetAnimations"); const FText SubCategoryDisplayName = LOCTEXT("EventsCategory", "Widget Animation Events"); FNodeTextCache& NodeTextCache = CachedCategories.FindOrAdd(KeyCategory); if (NodeTextCache.IsOutOfDate(this)) { // FText::Format() is slow, so we cache this to save on performance NodeTextCache.SetCachedText(FEditorCategoryUtils::BuildCategoryString(FCommonEditorCategory::Input, SubCategoryDisplayName), this); } return NodeTextCache; } FBlueprintNodeSignature UK2Node_WidgetAnimationEvent::GetSignature() const { FBlueprintNodeSignature NodeSignature = Super::GetSignature(); NodeSignature.AddKeyValue(AnimationPropertyName.ToString()); NodeSignature.AddKeyValue(UEnum::GetValueAsString(TEXT("UMG.EWidgetAnimationEvent"), Action)); NodeSignature.AddKeyValue(UserTag.ToString()); return NodeSignature; } #undef LOCTEXT_NAMESPACE