// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Input/Reply.h" #include "WidgetReference.h" #include "DesignerExtension.h" class FStackBoxSlotExtension : public FDesignerExtension { public: FStackBoxSlotExtension(); virtual ~FStackBoxSlotExtension() {} virtual bool CanExtendSelection(const TArray< FWidgetReference >& Selection) const override; virtual void ExtendSelection(const TArray< FWidgetReference >& Selection, TArray< TSharedRef >& SurfaceElements) override; private: FReply HandleShiftDirection(int32 ShiftAmount); void ShiftDirection(UWidget* Widget, int32 ShiftAmount); };