// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "DesignerExtension.h" #include "HAL/Platform.h" #include "Input/Reply.h" #include "Templates/SharedPointer.h" class UWidget; struct FWidgetReference; class FGridSlotExtension : public FDesignerExtension { public: FGridSlotExtension(); virtual ~FGridSlotExtension() {} virtual bool CanExtendSelection(const TArray< FWidgetReference >& Selection) const override; virtual void ExtendSelection(const TArray< FWidgetReference >& Selection, TArray< TSharedRef >& SurfaceElements) override; private: FReply HandleShiftRow(int32 ShiftAmount); FReply HandleShiftColumn(int32 ShiftAmount); void ShiftRow(UWidget* Widget, int32 ShiftAmount); void ShiftColumn(UWidget* Widget, int32 ShiftAmount); };