// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "BlueprintModes/WidgetBlueprintApplicationMode.h" ///////////////////////////////////////////////////// // FWidgetGraphApplicationMode class FWidgetGraphApplicationMode : public FWidgetBlueprintApplicationMode { public: FWidgetGraphApplicationMode(TSharedPtr InWidgetEditor); // FApplicationMode interface virtual void RegisterTabFactories(TSharedPtr InTabManager) override; virtual void PostActivateMode() override; // End of FApplicationMode interface };