// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "WidgetBlueprint.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_WidgetBlueprintGeneratedClass.generated.h" UCLASS() class UAssetDefinition_WidgetBlueprintGeneratedClass : public UAssetDefinitionDefault { GENERATED_BODY() public: UAssetDefinition_WidgetBlueprintGeneratedClass(); virtual ~UAssetDefinition_WidgetBlueprintGeneratedClass() override; // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override; virtual FLinearColor GetAssetColor() const override; virtual TSoftClassPtr GetAssetClass() const override; virtual TConstArrayView GetAssetCategories() const override; // UAssetDefinition End };