// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class UATHelper : ModuleRules { public UATHelper(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "GameProjectGeneration", "EditorFramework", "UnrealEd", "Analytics", "OutputLog", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "MessageLog", } ); } } }