// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Interfaces/ITurnkeySupportModule.h" #if UE_WITH_TURNKEY_SUPPORT /* Public Dependencies *****************************************************************************/ #include "Modules/ModuleInterface.h" #include "SlateFwd.h" #include "Widgets/SWidget.h" #include "Framework/Commands/UICommandList.h" #include "Framework/MultiBox/MultiBoxExtender.h" /* Public Includes *****************************************************************************/ DECLARE_LOG_CATEGORY_EXTERN(LogTurnkeySupport, Log, All); FString ConvertToDDPIPlatform(const FString& Platform); FName ConvertToDDPIPlatform(const FName& Platform); FString ConvertToUATPlatform(const FString& Platform); FString ConvertToUATDeviceId(const FString& DeviceId); FString ConvertToDDPIDeviceId(const FString& DeviceId); #endif // UE_WITH_TURNKEY_SUPPORT