// Copyright Epic Games, Inc. All Rights Reserved. #include "Math/Color.h" #include "TextureEditorSettings.h" #include "UObject/Object.h" class FObjectInitializer; UTextureEditorSettings::UTextureEditorSettings( const FObjectInitializer& ObjectInitializer ) : Super(ObjectInitializer) , Background(TextureEditorBackground_Checkered) , Sampling(TextureEditorSampling_Default) , BackgroundColor(FColor::FromHex("242424FF")) , CheckerColorOne(FColor(128, 128, 128)) , CheckerColorTwo(FColor(64, 64, 64)) , CheckerSize(16) , FitToViewport(true) , ZoomMode(ETextureEditorZoomMode::Fit) , TextureBorderColor(FColor::White) , TextureBorderEnabled(true) { }