// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class SubobjectDataInterface : ModuleRules { public SubobjectDataInterface(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "Engine", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", // ComponentEditorUtils, AssetBrokerage "GameProjectGeneration", } ); } } }