// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StructViewer : ModuleRules { public StructViewer(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "EditorWidgets", "WorkspaceMenuStructure", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "ContentBrowserData", "Settings", "ApplicationCore", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "EditorWidgets", } ); } }