// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "CoreMinimal.h" #include "CoreTypes.h" #include "Engine/EngineTypes.h" #include "UObject/Object.h" #include "UObject/ObjectMacros.h" #include "UObject/SoftObjectPath.h" #include "UObject/SoftObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "StructViewerProjectSettings.generated.h" class UScriptStruct; /** * Implements the settings for the Struct Viewer Project Settings */ UCLASS(config=Engine, defaultconfig) class STRUCTVIEWER_API UStructViewerProjectSettings : public UObject { GENERATED_UCLASS_BODY() #if WITH_EDITORONLY_DATA /** The base directories to be considered Internal Only for the struct picker.*/ UPROPERTY(EditAnywhere, config, Category = StructVisibilityManagement, meta = (DisplayName = "List of directories to consider Internal Only.", ContentDir, LongPackageName)) TArray InternalOnlyPaths; /** The base classes to be considered Internal Only for the struct picker.*/ UPROPERTY(EditAnywhere, config, Category = StructVisibilityManagement, meta = (DisplayName = "List of base structs to consider Internal Only.", ShowTreeView, HideViewOptions)) TArray> InternalOnlyStructs; #endif };