// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StringTableEditor : ModuleRules { public StringTableEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "DesktopPlatform", "EditorFramework", "UnrealEd", "AssetTools", }); DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure"); } }