// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Toolkits/AssetEditorToolkit.h" /** String Table Editor public interface */ class IStringTableEditor : public FAssetEditorToolkit { public: /** * Notify the String Table editor that it needs to refresh due to an external String Table change. */ virtual void RefreshStringTableEditor(const FString& NewSelection = FString()) = 0; };