// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class StorageServerWidgets : ModuleRules { public StorageServerWidgets(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "CoreUObject", "DesktopPlatform", "InputCore", "Json", "Projects", "Slate", "SlateCore", "Zen" }); CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } }