// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/SharedPointer.h" namespace UE::Zen { class FZenServiceInstance; } namespace UE::Zen { class STORAGESERVERWIDGETS_API FServiceInstanceManager { public: TSharedPtr GetZenServiceInstance() const; private: mutable uint16 CurrentPort = 0; mutable TSharedPtr CurrentInstance; }; } // namespace UE::Zen