// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" /** * The public interface to this module */ class IStatusBarModule : public IModuleInterface { public: static inline IStatusBarModule& Get() { return FModuleManager::LoadModuleChecked( "StatusBar" ); } static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("StatusBar"); } };