// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SkeletonEditor : ModuleRules { public SkeletonEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ApplicationCore", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "Persona", "AnimGraph", "AnimGraphRuntime", "ContentBrowser", "AssetRegistry", "BlueprintGraph", "Kismet", "PinnedCommandList", "ToolMenus", "EditorWidgets", "ToolWidgets", "AnimationCore", "AnimationWidgets", } ); PublicIncludePathModuleNames.AddRange( new string[] { "Persona", "AnimationWidgets", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "PropertyEditor", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "PropertyEditor", } ); } }