// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "ToolMenuContext.h" #include "SkeletonToolMenuContext.generated.h" class ISkeletonEditor; UCLASS() class SKELETONEDITOR_API USkeletonToolMenuContext : public UObject { GENERATED_BODY() public: TWeakPtr SkeletonEditor; };