// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "PersonaAssetEditorToolkit.h" #include "IHasPersonaToolkit.h" class IAnimationSequenceBrowser; class ISkeletonEditor : public FPersonaAssetEditorToolkit, public IHasPersonaToolkit { public: /** Get the asset browser we host */ virtual IAnimationSequenceBrowser* GetAssetBrowser() const = 0; };