// Copyright Epic Games, Inc. All Rights Reserved. #include "SkeletonTreeItem.h" #include "Internationalization/Text.h" #include "SSkeletonTreeRow.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/Views/SListView.h" #include "Widgets/Views/STableViewBase.h" #include "Widgets/Views/STableRow.h" class ITableRow; class STableViewBase; TSharedRef FSkeletonTreeItem::MakeTreeRowWidget(const TSharedRef& InOwnerTable, const TAttribute& InFilterText) { return SNew(SSkeletonTreeRow, InOwnerTable) .FilterText(InFilterText) .Item(SharedThis(this)) .OnDraggingItem(this, &FSkeletonTreeItem::OnDragDetected); }