// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "ToolMenuContext.h" #include "SkeletalMeshEditorContextMenuContext.generated.h" UCLASS() class SKELETALMESHEDITOR_API USkeletalMeshEditorContextMenuContext : public UObject { GENERATED_BODY() public: // The LOD index that was clicked int32 LodIndex = INDEX_NONE; // The section index that was clicked int32 SectionIndex = INDEX_NONE; };