// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SequencerWidgets : ModuleRules { public SequencerWidgets(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "SequencerCore", } ); PublicDependencyModuleNames.AddRange( new string[] { "MovieScene", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Slate", "SlateCore", } ); } }