// Copyright Epic Games, Inc. All Rights Reserved. #include "ITimeSlider.h" #include "AnimatedRange.h" #include "Misc/FrameTime.h" FAnimatedRange ITimeSliderController::GetViewRange() const { return FAnimatedRange(); } FAnimatedRange ITimeSliderController::GetClampRange() const { return FAnimatedRange(); } TRange ITimeSliderController::GetPlayRange() const { return TRange(); } TRange ITimeSliderController::GetTimeBounds() const { return TRange(); } TRange ITimeSliderController::GetSelectionRange() const { return TRange(); } FFrameTime ITimeSliderController::GetScrubPosition() const { return FFrameTime(); } void ITimeSliderController::SetScrubPosition(FFrameTime InTime, bool bEvaluate) { } void ITimeSliderController::SetViewRange(double NewRangeMin, double NewRangeMax, EViewRangeInterpolation Interpolation) { } void ITimeSliderController::SetClampRange(double NewRangeMin, double NewRangeMax) { } void ITimeSliderController::SetPlayRange(FFrameNumber RangeStart, int32 RangeDuration) { } void ITimeSliderController::SetSelectionRange(const TRange& NewRange) { } void ITimeSliderController::SetPlaybackStatus(ETimeSliderPlaybackStatus InStatus) { } ETimeSliderPlaybackStatus ITimeSliderController::GetPlaybackStatus() const { return ETimeSliderPlaybackStatus::Stopped; }