// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/SharedPointer.h" #include "Misc/Guid.h" #include "MVVM/Views/SOutlinerItemViewBase.h" #include "MVVM/ViewModels/OutlinerItemModel.h" #include "PropertyPath.h" namespace UE { namespace Sequencer { class FObjectBindingModel; class FSequencerEditorViewModel; /** * A widget for displaying an object binding in the sequencer outliner */ class SOutlinerObjectBindingView : public SOutlinerItemViewBase { public: void Construct( const FArguments& InArgs, TSharedPtr InViewModel, TSharedPtr InEditor, const TSharedRef& InTableRow); }; } // namespace Sequencer } // namespace UE