// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Map.h" #include "HAL/Platform.h" #include "MVVM/Extensions/DynamicExtensionContainer.h" #include "MVVM/ViewModelTypeID.h" #include "Templates/SharedPointer.h" #include "Templates/Tuple.h" #include "UObject/ObjectKey.h" class UMovieSceneTrack; namespace UE { namespace Sequencer { class FSequenceModel; class FTrackRowModel; class FViewModel; class SEQUENCER_API FTrackRowModelStorageExtension : public IDynamicExtension { public: UE_SEQUENCER_DECLARE_VIEW_MODEL_TYPE_ID(FTrackRowModelStorageExtension) FTrackRowModelStorageExtension(); virtual void OnCreated(TSharedRef InWeakOwner) override; virtual void OnReinitialize() override; TSharedPtr CreateModelForTrackRow(UMovieSceneTrack* InTrack, int32 InRowIndex, TSharedPtr DesiredParent = nullptr); TSharedPtr FindModelForTrackRow(UMovieSceneTrack* InTrack, int32 InRowIndex) const; private: using KeyType = TTuple; TMap> TrackToModel; FSequenceModel* OwnerModel; }; } // namespace Sequencer } // namespace UE