// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" class UMovieSceneCinematicShotSection; class UMovieSceneSequence; class IMovieRendererInterface { public: virtual ~IMovieRendererInterface(){} /* Render the given movie scene sequence */ virtual void RenderMovie(UMovieSceneSequence*, const TArray& InSections) = 0; /* The display name */ virtual FString GetDisplayName() const = 0; };