// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ScriptableEditorWidgets : ModuleRules { public ScriptableEditorWidgets(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string [] { "Core", "Engine", "Slate", "SlateCore", } ); PublicDependencyModuleNames.AddRange( new string[] { "CoreUObject", "UMG", } ); } }