// Copyright Epic Games, Inc. All Rights Reserved. #pragma once class FText; struct FPropertyViewHelper { static const FText UndefinedObjectText; static const FText UnloadedObjectText; static const FText UnknownErrorText; static const FText EditorOnlyText; static const FText UndefinedPropertyText; static const FText UnknownPropertyText; static const FText InvalidPropertyText; static const FText UnsupportedPropertyText; };