// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SceneOutliner : ModuleRules { public SceneOutliner(ReadOnlyTargetRules Target) : base(Target) { // Enable truncation warnings in this module CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ApplicationCore", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "ToolMenus", "SourceControl", "EditorConfig", "SourceControlWindows", "UncontrolledChangelists", "EditorWidgets", "ToolWidgets", "UnsavedAssetsTracker", "AssetDefinition", "TypedElementFramework", "TypedElementRuntime", } ); } }