// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Widgets/SWidget.h" #include "Widgets/Views/SHeaderRow.h" #include "ISceneOutliner.h" #include "SceneOutlinerPublicTypes.h" #include "ISceneOutlinerColumn.h" template class STableRow; class SUnsavedActorWidget; /** A column for the SceneOutliner that displays if the actor is unsaved */ class FSceneOutlinerActorUnsavedColumn : public ISceneOutlinerColumn { public: FSceneOutlinerActorUnsavedColumn(ISceneOutliner& SceneOutliner) : WeakOutliner(StaticCastSharedRef(SceneOutliner.AsShared())) {} virtual ~FSceneOutlinerActorUnsavedColumn() = default; static FName GetID() { return FSceneOutlinerBuiltInColumnTypes::Unsaved(); } ////////////////////////////////////////////////////////////////////////// // Begin ISceneOutlinerColumn Implementation virtual FName GetColumnID() override; virtual SHeaderRow::FColumn::FArguments ConstructHeaderRowColumn() override; virtual const TSharedRef ConstructRowWidget(FSceneOutlinerTreeItemRef TreeItem, const STableRow& Row) override; virtual bool SupportsSorting() const override { return true; } virtual void SortItems(TArray& RootItems, const EColumnSortMode::Type SortMode) const override; // End ISceneOutlinerColumn Implementation ////////////////////////////////////////////////////////////////////////// private: TWeakPtr WeakOutliner; };