// Copyright Epic Games, Inc. All Rights Reserved. #include "IRewindDebugger.h" #include "IRewindDebuggerDoubleClickHandler.h" #include "IRewindDebuggerExtension.h" #include "IRewindDebuggerTrackCreator.h" #include "IRewindDebuggerViewCreator.h" #include "UObject/NameTypes.h" DEFINE_LOG_CATEGORY(LogRewindDebugger) const FName IRewindDebuggerExtension::ModularFeatureName = "RewindDebuggerExtension"; const FName IRewindDebuggerViewCreator::ModularFeatureName = "RewindDebuggerViewCreator"; const FName IRewindDebuggerDoubleClickHandler::ModularFeatureName = "RewindDebuggerDoubleClickHandler"; namespace RewindDebugger { const FName IRewindDebuggerTrackCreator::ModularFeatureName = "RewindDebuggerTrackCreator"; } IRewindDebugger* IRewindDebugger::InternalInstance = nullptr; IRewindDebugger::~IRewindDebugger() { } IRewindDebugger::IRewindDebugger() { } IRewindDebugger* IRewindDebugger::Instance() { return InternalInstance; }