// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RenderResourceViewer : ModuleRules { public RenderResourceViewer(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "WorkspaceMenuStructure", "ContentBrowser", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "SlateCore", "Slate", "RHI", "DeveloperSettings", "TreeMap", } ); } }