// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Styling/SlateBrush.h" class IPropertyTableCellPresenter { public: virtual ~IPropertyTableCellPresenter() { } virtual TSharedRef< class SWidget > ConstructDisplayWidget() = 0; virtual const FSlateBrush* GetEditModeCellBrush() { return nullptr; } virtual bool RequiresDropDown() = 0; virtual TSharedRef< class SWidget > ConstructEditModeCellWidget() = 0; virtual TSharedRef< class SWidget > ConstructEditModeDropDownWidget() = 0; virtual TSharedRef< class SWidget > WidgetToFocusOnEdit() = 0; virtual FString GetValueAsString() = 0; virtual FText GetValueAsText() = 0; virtual bool HasReadOnlyEditMode() = 0; };