// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Object.h" #include "Math/MathFwd.h" #include "SinglePropertyTests.generated.h" #if WITH_EDITORONLY_DATA UCLASS() class UPropertyEditorSinglePropertyTestClass : public UObject { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Category = "Properties") FVector Vector; }; #endif // WITH_EDITORONLY_DATA