// Copyright Epic Games, Inc. All Rights Reserved. #include "PropertyEditorEditConstPolicy.h" #include "PropertyNode.h" namespace PropertyEditorPolicy { void RegisterEditConstPolicy(IEditConstPolicy* Policy) { FPropertyNode::RegisterEditConstPolicy(Policy); } void UnregisterEditConstPolicy(IEditConstPolicy* Policy) { FPropertyNode::UnregisterEditConstPolicy(Policy); } bool IsPropertyEditConst(const FEditPropertyChain& PropertyChain, UObject* Object) { return FPropertyNode::IsPropertyEditConst(PropertyChain, Object); } bool IsPropertyEditConst(const FProperty* Property, UObject* Object) { return FPropertyNode::IsPropertyEditConst(Property, Object); } }