// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" class IPinnedCommandList; class IPinnedCommandListModule : public IModuleInterface { public: /** * Create a pinned commands list widget * @param InContextName The context name used to persist the widget's settings * @return a new pinned commands widget */ virtual TSharedRef CreatePinnedCommandList(const FName& InContextName) = 0; };