// Copyright Epic Games, Inc. All Rights Reserved. #include "IPinnedCommandListModule.h" #include "Modules/ModuleManager.h" #include "SPinnedCommandList.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" #include "Widgets/DeclarativeSyntaxSupport.h" class IPinnedCommandList; class FPinnedCommandListModule : public IPinnedCommandListModule { public: virtual TSharedRef CreatePinnedCommandList(const FName& InContextName) override { return SNew(SPinnedCommandList, InContextName); } }; IMPLEMENT_MODULE(FPinnedCommandListModule, PinnedCommandList)