// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PhysicsAssetGraph/SPhysicsAssetGraphNode.h" #include "Widgets/DeclarativeSyntaxSupport.h" class SConstraintNode : public SPhysicsAssetGraphNode { public: SLATE_BEGIN_ARGS(SConstraintNode){} SLATE_END_ARGS() /** Constructs this widget with InArgs */ void Construct(const FArguments& InArgs, class UPhysicsAssetGraphNode_Constraint* InNode); };